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3-D RENDERING
PRODUCING PHOTOGRAPHIC 3-D IMAGES

Software:

A. Carrara
B. QuickTime
C. Photoshop

Hardware:

A. iMac 20” Screen 1G-RAM/250HD

Level I Activities:

A. Construct a 3-D glass.
B. Construct a 3-D sphere with graphic wrap-around.
C. Construct a 3-D character.
D. Edit objects.
E. Animate text objects.

Level I I Activities:

A. Special Effects
B. Animate renderings.
C. Advanced animation

Elements of Student Learning Outcomes:

1. Navigation: Tools and Menus.
2. Model construction: Wire Frames, Flat, Gouraud, & Phong Shading.
3. Surfaces: Shading, Primitives, Tracing.
4. Special Effects: Lighting, Color, Mask, & Gels.
5. 3-D Text & Logos: Environment Map, Frames, Effects.
6. Terrains: Mountains, Maps, and Surfaces
7. Importing 3-D objects.
8. Animation: Snapshots, Motion Paths.
9. Select and group objects.
10. Construct and Rotate objects using the x, y, and z coordinates.
11. Draw extruded shapes with added depth.
12. Construct an object using uniform and non uniform settings.
13. Know the difference between shaded, draft, and edit mode.
14. Select and group objects.

Standards Met:

* Technology characteristics and scope.
* Relationships among technologies and other fields.
* Society’s role in Technology development.
* Influence of technology in history.
* Use and maintain technological products and systems.
* Apply design process.
* Attributes of design.
* Information and communication Technologies.

∞ 1T-E1. Communicate about technology using developmentally appropriate and accurate terminology

∞ 1T-E2. Demonstrate increasingly sophisticated operation of technology components

∞ 1T-E3. When a system is not working properly, demonstrate an understanding of hardware, software and connectivity problem solving processes

∞ 2T-E2. Exhibit legal and ethical behaviors when using technology and information and discuss consequences of misuse

∞ 2T-E3. Demonstrate knowledge of current changes in technologies and the effect those changes have on the workplace and society

∞ 3T-E1. Use formatting capabilities of technology tools for communicating and illustrating

∞ 3T-E2. Use a variety of technology tools for data collection and analysis

∞ 3T-E3. Publish and present information using technology tools

∞ 3T-E4. Use technology tools to support system analysis and modeling

∞ 6T-E1. Determine when technology is useful and select and use the appropriate tools and technology resources to solve problems

Strand 1: Creativity and Innovation
Concept 1: Knowledge and Ideas

PO 1. Analyze and evaluate information to generate new ideas, processes or products.
Concept 2: Models and Simulations
PO 1. Summarize the relationship amongst interdependent elements of a digital model or simulation.
PO 2. Analyze system processes and outcomes using models or simulations.
PO 3. Analyze and apply understanding of how one system, digital models or simulations operates by comparing it to another system of a different type that operates in a similar manner.
Concept 3: Trends and Possibilities
PO 1. Identify patterns and trends to forecast possibilities from different perspectives.
PO 2. Ask questions and investigate a problem from different perspectives and formulate inferences from known facts.
PO 3. Draw conclusions that reflect clear and logical links between the trends and patterns and the interpretations made from them.
Concept 4: Original Works
PO 1. Create innovative products or projects using digital tools to express original ideas.
PO 2. Use digital tools to collaborate with a group to communicate original ideas, products, or projects effectively in a creative or innovative style.

Strand 2: Communication and Collaboration
Concept 1: Effective Communications and Digital Interactions
PO 1. Collaborate and communicate with peers, experts, or others employing a variety of digital tools to share findings and/or publish.
PO 2. Explain and demonstrate features, conventions, voice, and etiquette of interactive digital environments to communicate with an appropriate audience.
Concept 2: Digital Solutions
PO 1. Communicate and collaborate for the purpose of producing original works or solving problems.
Concept 3: Global Connections
PO 1. Independently locate and interact with teacher approved global communities.

Strand 3: Research and Information Literacy
Concept 1: Planning

PO 1. Predict the most effective keywords and phrases for use in information searches.
PO 2. Determine which information source will provide the desired data.
Concept 2: Processing
PO 1. Locate and synthesize information utilizing advanced search strategies.
PO 2. Evaluate and use authoritative primary and/or secondary sources.
PO 3. Evaluate between fact and opinion, bias, inaccurate and misleading information by consulting multiple sources.
PO 4. Synthesize research information to create new understanding.
PO 5. Apply ethical use of information and media by respecting copyrights, intellectual property rights, using information and media responsibly, and citing resources appropriately.

Strand 4: Critical Thinking, Problem Solving, Decision Making
Concept 1: Investigation

PO 1. Write essential questions to investigate a topic or issue using digital tools and resources.
Concept 2: Exploring Solutions
PO 1. Plan, conduct and manage research using appropriate digital resources to develop solutions for a question.
PO 2. Present defendable solutions and make decisions from multiple perspectives using collected resources and data.

Strand 5: Digital Citizenship
Concept 1: Safety and Ethics

PO 1. Assess situations in which it is appropriate and safe to use a personal digital device in the home, school, community, and in the work place.
PO 2. Describe strategies to deal with cyber-bullying situations.
PO 3. Articulate and practice the school and district rules governing the use of digital tools as defined by school board policy and procedures.
PO 4. Demonstrate safe online communication practices regarding personal information.
PO 5. Analyze and compare various aspects of e-commerce.
PO 6. Exhibit legal and ethical behavior when using technology.
Concept 2: Leadership for Digital Citizenship
PO 1. Promote digital citizenship by consistently leading by example and advocating social and civic responsibility to others.
Concept 3: Impact of Technology
PO 1. Analyze current economic, environmental, health, political, scientific, or social problems that have technological solutions and propose potential solutions for the problems.

Strand 6: Technology Operations and Concepts
Concept 1: Understanding

PO 1. Explain how systems are integrated detailing input, output, and network devices.
PO 2. Define and apply knowledge of various technical process terms.
PO 3. Choose technology applications appropriate for the audience and task.
PO 4. Recognize and demonstrate ergonomically safe and sound use of equipment.
PO 5. Analyze and evaluate physical risks of using digital technology.
Concept 2: Applications
PO 1. Demonstrate speed and accuracy with appropriate data entry tools with at least 30 wpm and 80% accuracy.
PO 2. Compose a multiple section document using advanced formatting.
PO 3. Apply formatting features while using spreadsheet programs to customize tables, charts, and graphs.
PO 4. Create a simple database for a content area.
PO 5. Create and edit visual and audio material to generate a stand-alone multimedia product.
PO 6. Identify criteria for evaluating technical and design qualities of a web site and then create web-based content from the identified criteria.
PO 7. Identify and use network protocols for moving files and secure web access.
Concept 3: Problem Solving
PO 1. Generate and apply solutions to troubleshoot hardware and software issues and problems.
Concept 4: Transfer of Knowledge
PO 1. Transfer understanding of current technologies to new and novel learning situations.

Critical Thinking, Decision Making, and Problem Solving :

Students:
* Collect and analyze relevant information to identify solutions and make informed decisions about complex problems.
* Identify and define authentic problems and vital questions for investigation and interpret with well-reasoned conclusions and
alternative solutions.
* Collaborate open mindedly with alternative perspectives and systems of thought.
* Communicates effectively to multiple audiences utilizing a variety of media and formats to generate new ideas and products.
* Develop a cultural understanding and global awareness while identifying trends, assumptions, implications, practical consequences, and forecasting possibilities.
* Transfer current knowledge to learning new technologies, generating new ideas and products, and employing a variety of sources, digital media, and formats.

3-D Rendering Related Careers:

3-D Design Engineers
3D Lighting and Rendering Artist
Aerospace Engineers
Animators
Art Directors
Automotive Engineers
Civil Engineers
CNC Programmers
Commercial & Industrial Designers
Computer Software Engineers
Graphic Designers
Interior Designers
Landscape Engineers
Structural Engineers

This lab is directly related to the Science Standards which include:
Concept 1: Observations, Questions, and Hypotheses
Concept 2: Scientific Testing (Investigating and Modeling)
Concept 3: Analysis and Conclusions
Concept 4: Communication

Concept 1: History of Science as a Human Endeavor
Concept 2: Nature of Scientific Knowledge

Concept 1: Changes in Environments
Concept 2: Science and Technology in Society

Concept 2: Reproduction and Heredity
Concept 3: Organisms and Environments
Concept 4: Diversity, Adaptation and Behavior

Concept 1: Properties and Changes of Properties in Matter
Concept 2: Motion and Forces

Concept 1: Structure of the Earth
Concept 2: Earth’s Processes and Systems
Concept 3: Earth in the Solar System

Related Web Sites:

Carrara Tutorials
http://www.3dlinks.com/oldsite/tutorials_carrara.cfm

3D Computer Graphics
http://en.wikipedia.org/wiki/3D_computer_graphics